Track 1 | Track 2 | |
---|---|---|
09:00 - 09:30 | Track 1 | Track 2 |
09:30 - 10:30 | Track 1 Optimization Techniques: Parallelization & Time SlicingZH Programming Containerized game service on AWSZH ProgrammingProduction & Management | Track 2 Designing Levels as a TeamEN → ZH Game Design |
11:00 - 12:00 | Track 1 大浪淘沙,急起直追:我們如何在風起雲湧的全球遊戲產業競賽中,避免掉隊,保持參賽權ZH Production & ManagementMarketing & Business | Track 2 Thinking Outside the Box - Lessons from SuperliminalEN → ZH Game Design |
12:00 - 13:00 | Track 1 | Track 2 |
13:00 - 14:00 | Track 1 Google Play 如何助力遊戲開發者ZH Production & ManagementMarketing & Business 《Dusk Diver 酉閃町》遊戲結合實名地區的開發經驗分享ZH Game Design | Track 2 Managing and Delivering Live Content in GamesEN → ZH ProgrammingProduction & Management |
14:20 - 15:20 | Track 1 獨立開發團隊如何找到適合的發行商及怎樣是合理的合約ZH Marketing & Business | Track 2 Unlight 從 TCP 到 WebSocket 的 HTML5 之路ZH Programming |
15:40 - 16:40 | Track 1 Invading the West (How to Sell your game outside China and Taiwan)EN → ZH Marketing & Business How to build a robust and friendly community and manage itEN → ZH Marketing & Business | Track 2 轉生到資安公司的我,竟開啟了遊戲人生?!ZH Game DesignXR |
17:00 - 18:00 | Track 1 做遊戲「錢」的「工欲善其事,必先利其器」ZH Game DesignProduction & ManagementMarketing & Business | Track 2 穩定敏捷的遊戲開發方式ZH Game DesignProgrammingProduction & Management |
Track 1 | Track 2 | |
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09:30 - 10:30 | Track 1 後疫情時代產業工作管理新趨勢ZH Visual ArtsProduction & Management 探索敘事解謎遊戲—深入淺出剖析手繪世界的設計架構!ZH ProgrammingProduction & Management | Track 2 One Game Per Week at STUSTEN → ZH Game DesignGame Education |
11:00 - 12:00 | Track 1 Unity 手機遊戲效能分析實作 - 使用 Arm Mobile StudioZH Programming | Track 2 How to study the market to anticipate your game's successEN → ZH Marketing & Business |
12:00 - 13:00 | Track 1 | Track 2 |
13:00 - 14:00 | Track 1 | Track 2 |
14:20 - 15:20 | Track 1 如何用 Line 開發一款手機遊戲ZH Production & ManagementMarketing & Business 古老的寶藏,龍與地下城ZH Game DesignNon-Digital | Track 2 民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例ZH Audio A $16 One-Button Rhythm Game - Premium Game Design With Extreme ConstraintsEN → ZH Game DesignAudio |
15:40 - 16:40 | Track 1 表演型遊戲 AI — 格鬥遊戲之應用ZH Game DesignProgramming 風格化城鎮自動生成 — 遊戲場景建構之應用ZH ProgrammingVisual Arts | Track 2 解謎遊戲的「潛規則」ZH Game Design 談解謎遊戲:《地城謎蹤》的謎題與遊戲設計ZH Game Design |
17:00 - 18:00 | Track 1 別再讓出版本綁架你的時間!CI & CD - Unity X JenkinsZH ProgrammingProduction & Management | Track 2 《Carto》開發歷程分享ZH Game DesignVisual ArtsProduction & Management |