Stream Prepping & Opening Remarks
Track 1 | Track 2 | |
---|---|---|
09:00 - 09:30 |
Track 1
|
Track 2
|
09:30 - 10:30 |
Track 1
Optimization Techniques: Parallelization & Time Slicing
ZH
Programming
Containerized game service on AWS
ZH
Programming
Production & Management
|
Track 2
Designing Levels as a TeamEN → ZH Game Design |
11:00 - 12:00 |
Track 1
大浪淘沙,急起直追:我們如何在風起雲湧的全球遊戲產業競賽中,避免掉隊,保持參賽權
ZH
Production & Management
Marketing & Business
|
Track 2
Thinking Outside the Box - Lessons from SuperliminalEN → ZH Game Design |
12:00 - 13:00 |
Track 1
Unity 可視化程式(Visual Scripting)專案開發
ZH
Programming
Lunch Break
|
Track 2
|
13:00 - 14:00 |
Track 1
Google Play 如何助力遊戲開發者
ZH
Production & Management
Marketing & Business
《Dusk Diver 酉閃町》遊戲結合實名地區的開發經驗分享
ZH
Game Design
|
Track 2
Managing and Delivering Live Content in GamesEN → ZH Programming Production & Management |
14:20 - 15:20 |
Track 1
獨立開發團隊如何找到適合的發行商及怎樣是合理的合約
ZH
Marketing & Business
|
Track 2
Unlight 從 TCP 到 WebSocket 的 HTML5 之路
ZH
Programming
|
15:40 - 16:40 |
Track 1
Invading the West (How to Sell your game outside China and Taiwan)EN → ZH Marketing & Business How to build a robust and friendly community and manage itEN → ZH Marketing & Business |
Track 2
轉生到資安公司的我,竟開啟了遊戲人生?!
ZH
Game Design
XR
|
17:00 - 18:00 |
Track 1
做遊戲「錢」的「工欲善其事,必先利其器」
ZH
Game Design
Production & Management
Marketing & Business
|
Track 2
穩定敏捷的遊戲開發方式
ZH
Game Design
Programming
Production & Management
|
Track 1 | Track 2 | |
---|---|---|
09:30 - 10:30 |
Track 1
後疫情時代產業工作管理新趨勢
ZH
Visual Arts
Production & Management
探索敘事解謎遊戲—深入淺出剖析手繪世界的設計架構!
ZH
Programming
Production & Management
|
Track 2
One Game Per Week at STUSTEN → ZH Game Design Game Education |
11:00 - 12:00 |
Track 1
Unity 手機遊戲效能分析實作 - 使用 Arm Mobile Studio
ZH
Programming
|
Track 2
How to study the market to anticipate your game's successEN → ZH Marketing & Business |
12:00 - 13:00 |
Track 1
利用 Azure PlayFab Multiplayer Server 打造跨國遊戲體驗Lester Jackson, Dimitrios Gkanatsios EN → ZH Programming Lunch Break
|
Track 2
|
13:00 - 14:00 |
Track 1
|
Track 2
不著痕跡地催眠你 2.0:教你聽懂音樂人的大放厥詞
ZH
Audio
|
14:20 - 15:20 |
Track 1
如何用 Line 開發一款手機遊戲
ZH
Production & Management
Marketing & Business
古老的寶藏,龍與地下城
ZH
Game Design
Non-Digital
|
Track 2
民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例
ZH
Audio
A $16 One-Button Rhythm Game - Premium Game Design With Extreme ConstraintsEN → ZH Game Design Audio |
15:40 - 16:40 |
Track 1
表演型遊戲 AI — 格鬥遊戲之應用
ZH
Game Design
Programming
風格化城鎮自動生成 — 遊戲場景建構之應用
ZH
Programming
Visual Arts
|
Track 2
解謎遊戲的「潛規則」
ZH
Game Design
談解謎遊戲:《地城謎蹤》的謎題與遊戲設計
ZH
Game Design
|
17:00 - 18:00 |
Track 1
別再讓出版本綁架你的時間!CI & CD - Unity X Jenkins
ZH
Programming
Production & Management
|
Track 2
《Carto》開發歷程分享
ZH
Game Design
Visual Arts
Production & Management
|