Designing Levels as a Team
Development teams come in all sizes. Sometimes you must go forward on your own. Other times you may be working with a seasoned team of developers specializing in specific disciplines. This talk will focus on the level design process in the context of working with a large team of developers and how to best utilize each discipline at every stage. The talk will cover a summary view of the level design process and focus on techniques to achieve quality products together with your team.
The primary target of this talk will be game designers focused on spatial design. Developers interested in the design process or in methods for best interfacing with designers will also find helpful techniques and methods of communication. The audience will walk away with a better understanding of how designers can best collaborate with other disciplines.