09:00 - 09:30
Stream Prepping & Opening Remarks
| Track 1 | Track 2 | |
|---|---|---|
| 09:00 - 09:30 |
Track 1
09:00 - 09:30 Stream Prepping & Opening Remarks
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Track 2
09:00 - 09:30 開台準備、活動開幕
|
| 09:30 - 10:30 |
Track 1
09:30 - 10:00 Optimization Techniques: Parallelization & Time SlicingZH Programming 10:00 - 10:30 Containerized game service on AWSZH Programming Production & Management |
Track 2
09:30 - 10:30 Designing Levels as a TeamEN → ZH Game Design |
| 11:00 - 12:00 |
Track 1
11:00 - 12:00 大浪淘沙,急起直追:我們如何在風起雲湧的全球遊戲產業競賽中,避免掉隊,保持參賽權ZH Production & Management Marketing & Business |
Track 2
11:00 - 12:00 Thinking Outside the Box - Lessons from SuperliminalEN → ZH Game Design |
| 12:00 - 13:00 |
Track 1
12:00 - 12:30 Unity 可視化程式(Visual Scripting)專案開發ZH Programming 12:30 - 13:00 Lunch Break
|
Track 2
12:30 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
Track 1
13:00 - 13:30 Google Play 如何助力遊戲開發者ZH Production & Management Marketing & Business 13:30 - 14:00 《Dusk Diver 酉閃町》遊戲結合實名地區的開發經驗分享ZH Game Design |
Track 2
13:00 - 14:00 Managing and Delivering Live Content in GamesEN → ZH Programming Production & Management |
| 14:20 - 15:20 |
Track 1
14:20 - 15:20 獨立開發團隊如何找到適合的發行商及怎樣是合理的合約ZH Marketing & Business |
Track 2
14:20 - 15:20 Unlight 從 TCP 到 WebSocket 的 HTML5 之路ZH Programming |
| 15:40 - 16:40 |
Track 1
15:40 - 16:10 Invading the West (How to Sell your game outside China and Taiwan)EN → ZH Marketing & Business 16:10 - 16:40 How to build a robust and friendly community and manage itEN → ZH Marketing & Business |
Track 2
15:40 - 16:40 轉生到資安公司的我,竟開啟了遊戲人生?!ZH Game Design XR |
| 17:00 - 18:00 |
Track 1
17:00 - 17:30 做遊戲「錢」的「工欲善其事,必先利其器」ZH Game Design Production & Management Marketing & Business |
Track 2
17:00 - 18:00 穩定敏捷的遊戲開發方式ZH Game Design Programming Production & Management |
| Track 1 | Track 2 | |
|---|---|---|
| 09:30 - 10:30 |
Track 1
09:30 - 10:00 後疫情時代產業工作管理新趨勢ZH Visual Arts Production & Management 10:00 - 10:30 探索敘事解謎遊戲—深入淺出剖析手繪世界的設計架構!ZH Programming Production & Management |
Track 2
09:30 - 10:30 One Game Per Week at STUSTEN → ZH Game Design Game Education |
| 11:00 - 12:00 |
Track 1
11:00 - 12:00 Unity 手機遊戲效能分析實作 - 使用 Arm Mobile StudioZH Programming |
Track 2
11:00 - 12:00 How to study the market to anticipate your game's successEN → ZH Marketing & Business |
| 12:00 - 13:00 |
Track 1
12:00 - 12:30 利用 Azure PlayFab Multiplayer Server 打造跨國遊戲體驗Lester Jackson, Dimitrios Gkanatsios EN → ZH Programming 12:30 - 12:30 Lunch Break
|
Track 2
12:30 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
Track 1
13:00 - 13:30 如何善用 IBM Cloud 架構及服務部署你的遊戲平台ZH Programming 13:30 - 14:00 Photon Quantum & Fusion - The new benchmark of multiplayer game engine, the brilliant new era for the online games.ZH Programming |
Track 2
13:00 - 14:00 不著痕跡地催眠你 2.0:教你聽懂音樂人的大放厥詞ZH Audio |
| 14:20 - 15:20 |
Track 1
14:20 - 14:50 如何用 Line 開發一款手機遊戲ZH Production & Management Marketing & Business 14:50 - 15:20 古老的寶藏,龍與地下城ZH Game Design Non-Digital |
Track 2
14:20 - 14:50 民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例ZH Audio 14:50 - 15:20 A $16 One-Button Rhythm Game - Premium Game Design With Extreme ConstraintsEN → ZH Game Design Audio |
| 15:40 - 16:40 |
Track 1
15:40 - 16:10 表演型遊戲 AI — 格鬥遊戲之應用ZH Game Design Programming 16:10 - 16:40 風格化城鎮自動生成 — 遊戲場景建構之應用ZH Programming Visual Arts |
Track 2
15:40 - 16:10 解謎遊戲的「潛規則」ZH Game Design 16:10 - 16:40 談解謎遊戲:《地城謎蹤》的謎題與遊戲設計ZH Game Design |
| 17:00 - 18:00 |
Track 1
17:00 - 18:00 別再讓出版本綁架你的時間!CI & CD - Unity X JenkinsZH Programming Production & Management |
Track 2
17:00 - 18:00 《Carto》開發歷程分享ZH Game Design Visual Arts Production & Management |