Arturo Nereu

Unity Developer Advocate

Arturo is a developer advocate for Operate Solutions. Even before he finished his computer science degree in 2011, he’d been prototyping and developing games for console and mobile for four years. Arturo is passionate about computer graphics, game-feel and programming, and a diehard horror fan in any format. As a Unity developer advocate, he loves it when users ask him questions he doesn’t know the answer to, so everyone gets to learn from real-life scenarios together. Arturo’s work focuses on Unity’s operate, monetize, and engagement solutions.

Sessions by Arturo Nereu


Managing and Delivering Live Content in Games

Day 1 - 13:00 - 14:00
Language: English (accompanied with Mandarin/Chinese subtitles.)

In this session, we'll walk through Cloud Content Delivery (CCD). You'll learn how to implement assets using the Addressable Asset System so you can dynamically push game content to your players from the cloud using Unity's backend infrastructure.

At the end of the presentation, attendees will be able to serve dynamic content to their Unity based games using Addressables and the Cloud Content Delivery service.