Josue Benavidez

Lead Designer, Insomniac Games

Josue Benavidez is a Lead Designer at Insomniac Games with over 14 years of experience in the games industry. He has worked on the Resistance Fall Of Man series, Sunset Overdrive, and Marvel’s Spider-Man. On Spider-Man Josue designed the initial map used to build Manhattan, he was the primary designer responsible for hero progression, and worked closely with the traversal team on tuning, tweaking, and implementing traversal moves. He has delivered talks on game design at GDC and at SINFO in Portugal.

Sessions by Josue Benavidez


Designing Levels as a Team

Day 1 - 09:30 - 10:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

Development teams come in all sizes. Sometimes you must go forward on your own. Other times you may be working with a seasoned team of developers specializing in specific disciplines. This talk will focus on the level design process in the context of working with a large team of developers and how to best utilize each discipline at every stage. The talk will cover a summary view of the level design process and focus on techniques to achieve quality products together with your team.

The primary target of this talk will be game designers focused on spatial design. Developers interested in the design process or in methods for best interfacing with designers will also find helpful techniques and methods of communication. The audience will walk away with a better understanding of how designers can best collaborate with other disciplines.